Now that we have the fancy introduction out of the way, its time to get down to business. For this project, I have chosen WPF as my development platform. It seems like a fairly logical choice over something like Silverlight. After doing a lot of research and thinking, I just came to the conclusion that Silverlight is not the perfect fit as a platform for what I wish to do.
So, what kind of game do you plan to write? Well, I plan to create a fishing game. That's right I said fishing game, big whoop, you wanna fight? In all seriousness, its a subject matter that interest me, and I haven't see any games like the kind of game I want to create. The basic premise of the game, is that you control a fishing boat, and you fish on lakes with other people or just by yourself in a single player mode.
So before we can write a single line of code, we probably should do some planning, and decide on what minimum set of features we need in order to release something that works. In the beginning, I am going to focus on the single player part of the game. Below is the things I need to get working first
- Create an image that represents a lake. This will be used to build a map/level of a lake that is fishable
- Take an image that represents a lake, and turn it into a map/level, and save it
- Load a saved map into the app
- Get the boat moving around the map.
- Allow the player to cast for fish.
I plan to work on the tools to build the levels first, the reason being, is that I plan to add a lot of detail to the maps as we go along, and I want to make it a painless as possible to regenerate new levels as needed.
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