- Refactor the WPF projects to use the MVVM pattern (http://msdn.microsoft.com/en-us/magazine/dd419663.aspx) Damn you Billy, and your insistence that I learn patterns!
- Complete the processing of Error tiles in the level designer
- Implement the ability to set a spawn location on the level
- Create the WPF Game client
- Integrate the Physics engine into the project
- Get Boat movement working
- Improve the performance of the level designer
- Implement the fish and fish related behavior
- Implement Lake Depth
- Implement the first fishing method: Casting
This should give you an idea of what I plan to tackle first. Improving performance of the level designer will probably be the most challenging part of .02. Then again, when you are building stuff that doesn't have any sort of reference, it always takes longer than you think.
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